#include "Game.h"

//OnCleanup-
void Game::OnCleanup() {
    //change active gamestate to none
    GameStateManager::SetActiveGameState(GAMESTATE_NONE);

    //free up surface display
    SDL_FreeSurface(Surf_Display);

    //quit SDL_ttf
    TTF_Quit();

    //quit SDL
    SDL_Quit();
}
